#include "aibase.h"

////////////////////////////////
//
//IMPORTANT! Write the name of your player
//
#define NAMEPLAYER null
//
////////////////////////////////

namespace NAMEPLAYER {                  //Do not change this line

  // IMPORTANT! Do not use global variables.

  //////////////////////////////////////////////////
  //
  //   However, it is okay to define const variables, functions,
  // typedefs, or structs/classes. Please do it here:
  //



  //
  //
  //////////////////////////////////////////////////


  //////////////////////////////////////////////////
  //
  //  You must implement the function 'fes_torn'
  //

  struct AIstruct: public AIbase {      //Do not change this line
#include "initializer.h"                //Do not change this line

    void fes_torn() {
      //jugador que no fa res
    }

  };

  //
  //
  //////////////////////////////////////////////////  



  AIstruct::Static_Initializer init;    //Do not change this line
};                                      //Do not change this line
